A framework to integrate game engine in the learning management system

dc.contributor.authorWan Mohd Amir Fazamin Wan Hamzah
dc.date.accessioned2017-03-26T08:22:47Z
dc.date.available2017-03-26T08:22:47Z
dc.date.issued2010-05
dc.description.abstractEducational computer games (ECGs) present an appealing environment that engage students in activities which deliver substantive educational content. It can aid the development of proficiency by allowing users to interact with objects and manipulate variables. The medium of ECGs provides an opportunity for instructors to introduce educational and playful elements into learning environment. Currently, many ECGs are created using game engines. They usually offer a suite of visual development tools and reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in the data-driven manner.en_US
dc.identifier.urihttp://hdl.handle.net/123456789/5027
dc.language.isoenen_US
dc.publisherTerengganu: Universiti Malaysia Terengganuen_US
dc.relation.ispartofseries;GV 1469.15 .W3 2010
dc.subjectGV 1469.15 .W3 2010en_US
dc.subjectWan Mohd Amir Fazamin Wan Hamzahen_US
dc.subjectTesis FST 2010en_US
dc.subjectComputer gamesen_US
dc.titleA framework to integrate game engine in the learning management systemen_US
dc.typeThesisen_US
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