Please use this identifier to cite or link to this item: http://umt-ir.umt.edu.my:8080/handle/123456789/5027
Full metadata record
DC FieldValueLanguage
dc.contributor.authorWan Mohd Amir Fazamin Wan Hamzah-
dc.date.accessioned2017-03-26T08:22:47Z-
dc.date.available2017-03-26T08:22:47Z-
dc.date.issued2010-05-
dc.identifier.urihttp://hdl.handle.net/123456789/5027-
dc.description.abstractEducational computer games (ECGs) present an appealing environment that engage students in activities which deliver substantive educational content. It can aid the development of proficiency by allowing users to interact with objects and manipulate variables. The medium of ECGs provides an opportunity for instructors to introduce educational and playful elements into learning environment. Currently, many ECGs are created using game engines. They usually offer a suite of visual development tools and reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in the data-driven manner.en_US
dc.language.isoenen_US
dc.publisherTerengganu: Universiti Malaysia Terengganuen_US
dc.relation.ispartofseries;GV 1469.15 .W3 2010-
dc.subjectGV 1469.15 .W3 2010en_US
dc.subjectWan Mohd Amir Fazamin Wan Hamzahen_US
dc.subjectTesis FST 2010en_US
dc.subjectComputer gamesen_US
dc.titleA framework to integrate game engine in the learning management systemen_US
dc.typeThesisen_US
Appears in Collections:Fakulti Sains dan Teknologi

Files in This Item:
File Description SizeFormat 
GV 1469.15 .W3 2010 Abstract.pdf699.73 kBAdobe PDFView/Open
GV 1469.15 .W3 2010 FullText.pdf
  Restricted Access
14 MBAdobe PDFView/Open Request a copy


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.